JobsProduct DesignerUnited StatesStaff Product Designer, Client Experience
Conservice
Posted today
Staff Product Designer, Client Experience
Conservice · Logan, Utah, United States
In short
You will own the design of all client-facing products, including information architecture, design systems, and the overall user experience strategy. Additionally, you will lead problem framing, conduct user research, and oversee the output of contract design teams to ensure high-quality, accessible product delivery.
What they're looking for
MUST-HAVE SKILLS
ALSO MENTIONED
Candidates must have eight or more years of product design experience, with at least three years focused on B2B or B2B2C products. Proficiency in Figma, information architecture at scale, and service design is required, along with the ability to operate as a sole in-house designer.
About Conservice
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Questions about this role
- Is this Conservice role remote?
- Tagged remote.
- Does it sponsor visas?
- Listed as no visa sponsorship.
- What experience does it ask for?
- Listed as 10+ years.
The posting, in full
Established in 2000, Conservice is the nation’s foremost utility management company, serving housing communities, commercial buildings, and other property management firms. Our Utility Experts manage our services to help our clients conserve natural resources and save money. This is the senior-most design role in the Client Experience portfolio, and the
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Overview
- Established in 2000, Conservice is the nation’s foremost utility management
- company, serving housing communities, commercial buildings, and other property
- management firms. Our Utility Experts manage our services to help our clients
- conserve natural resources and save money.
- This is the senior-most design role in the Client Experience portfolio, and the
- company’s first and only full-time designer in Product Development — effectively
- founding the design discipline internally. As an individual contributor, you
- will own the design of all client-facing products that clients use to manage
- their utility expenses, run aspects of property operations, manage resident
- billing, handle certain accounting tasks, and access their own data, together
- with the reporting and data products underneath it. You also own the systems the
- rest of the design work runs on: the current design system, the information
- architecture, and the standards our contract design team builds within. The
- portfolio extends to the platform services and internal applications the client
- experience is built on, so your structural decisions carry past the screens
- clients see and into the tooling our own Utility Experts use on clients’ behalf.
- You will report into the Product organization, with direct visibility to the VP
- of Product and CTO on design decisions. There is currently no design manager or
- design principal above this role — as the design practice matures, this role is
- positioned to shape, and potentially lead, its growth.
What You Would Own
- Problem framing and influence
- Which problems are worth designing, determined alongside product and
engineering leadership while the roadmap is still being formed
- Input on how the design practice grows, including hiring and the shape of the
roles that come after this one
- Clear, credible communication of design rationale and trade-offs to product,
engineering, and executive stakeholders
- Research, evidence, validation
- Continuous discovery with enterprise clients, and the conversion of what we
hear into structural decisions
- The measures we agree on before we ship, and the post-launch evaluation that
establishes whether the design worked
- Usability and concept testing as a standing habit rather than a phase at the
end
- Information architecture
- The IA of client-facing products: navigation, taxonomy, naming, and the
mental model clients carry between them
- Standards, systems, and the quality of work
- Maintenance and contributions to the design system, component library,
semantic library, and adoption across teams
- Oversight of our contract design team’s output and adherence to system and
design standards, for as long as we continue to engage contractors
- Design ops, documentation, library hygiene, handoff standards, and review
processes
- The design quality bar across the department, including running design
reviews and elevating design craft
- The AI design skill library (Figma, Claude) that puts our patterns,
components, UX principles, and accessibility rules in a form AI tooling can
consume
- Service design
- Service blueprints across client-facing and backstage touchpoints, including
the human service, communications, and training that sit alongside the
product
- Identifying the cases where the correct fix is a service change rather than a
screen
- Product design and delivery
- Flows, wireframes, prototypes, and specifications
- AI-mediated experiences, including an AI data analyst, agentic workflows, and
the human review and correction paths those require
- Accessibility standards appropriate for the product and users, held to WCAG
2.1 AA
Qualifications
- What We Are Looking For
- Eight or more years in product design, at least three of them designing
- products used and paid for by external business customers (B2B and/or B2B2C).
- Internal tools and consumer work are valuable but not sufficient on their
- own.
- Influence without full ownership. You have changed the direction of teams you
- were not embedded in, and you can tell us about a standard, a system, or a
- structural decision that others adopted.
- Information architecture work at scale. You have restructured a large,
complex information space.
- Service design fluency. Blueprints, journey work across digital and human
- touchpoints, and at least one case where you changed the service rather than
- the interface alone.
- Research and testing you run yourself. Planning, moderating, synthesis, and
the discipline to get less wrong faster rather than more certain later.
- Behavioral data in your practice. You can specify the instrumentation you
- used or need, explain what you learned, and describe changes you made because
- of it.
- AI in the work, and in your practice. Experience designing for cases where a
- model does part of the user’s job (or aptitude for thinking this way), and
- evidence of using AI tooling to move faster in synthesis, prototyping, and
- production.
- Problem framing you can show. Complex domains and ambiguous problems,
- decomposed out loud, including at least one case where you influenced what a
- team was going to build rather than how it looked.
- Working fluency in Figma, and comfort in a token-driven environment with
shared components and design system governance.
- Comfort operating as the sole in-house designer, setting direction and
managing contractor output without a design manager above you.
- Valuable, not required: experience as the most senior designer on a team with no
- design manager; utilities, real estate, fintech, insurance, or another
- data-heavy regulated domain; research and testing platforms such as Maze,
- Qualtrics, or Optimal Workshop; product analytics and observability tooling
- (e.g., Heap, Amplitude, Datadog, Power BI); exposure to microfrontend
- architectures; a background in HCI, human factors, psychology, research, or
- service design, whether by degree or experience. A relevant degree (BA or
- higher) is typical and preferred, but a portfolio that demonstrates the
- requirements above counts for more.
Additional Details
- Location: Remote
- Employment type: Full-time
- Compensation: Competitive
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